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Realflow 2014 keyframe particule
Realflow 2014 keyframe particule





  1. #Realflow 2014 keyframe particule pdf#
  2. #Realflow 2014 keyframe particule full#

( en Inventor 佟大威 王晓玲 刘东海 Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.) Granted Application number CN201210053104XA Other languages Chinese ( zh)

#Realflow 2014 keyframe particule pdf#

Google Patents Three-dimensional dynamic whole-process simulation method for storm surge and flood routing in complex flooding areasĭownload PDF Info Publication number CN102663827A CN102663827A CN201210053104XA CN201210053104A CN102663827A CN 102663827 A CN102663827 A CN 102663827A CN 201210053104X A CN201210053104X A CN 201210053104XA CN 201210053104 A CN201210053104 A CN 201210053104A CN 102663827 A CN102663827 A CN 102663827A Authority CN China Prior art keywords partiald freshet advance complicacy dimensional Prior art date Legal status (The legal status is an assumption and is not a legal conclusion. Google Patents CN102663827A - Three-dimensional dynamic whole-process simulation method for storm surge and flood routing in complex flooding areas More Info on my blog: .uk/2014/08/warthunder-gamescom-trailer-fx-work.CN102663827A - Three-dimensional dynamic whole-process simulation method for storm surge and flood routing in complex flooding areas apparently I am the youngest Artist ever hired by Platige Image or Juice! *Note that the comps on my breakdown are done by me so the FX look different to the Finals done by the compositors at Juice. As you can see my work was on the last shot mainly doing the Engine Fire Smoke and all the Flak, also I did part of the explosion of the Bomber crashing and the Smoke Shockwave aswell as lots of RnD for the shots. Its been the most fun 2 months of my life thanks to the Amazing team at Juice and Platige, and the other FX Artists I got to work with. I got an amazing opportunity from Juice and Platige Image in Poland to work as an FX Artist on the trailer. Here is my FX Breakdown for my Work on the Gamescom 2014 War Thunder Trailer "Battle Is On". Tags: Battleship, explosion, FX, VFX, Visual Effects, Animation, Rayfire, Fume FX, FFX, Destruction, Simulation, Krakatoa, WW2, BF 109 and USS Battleship

#Realflow 2014 keyframe particule full#

Also planning to do a full RBD sim with Joints for the Ship Destruction instead of faking it with PFlow.īlog Making Of: .uk/2014/06/battleship-attack-shot-version-2.html However needs more scale on the ocean displacement, Needs smoke from the Ships engine, and more background elements. And more subtle stuff like the pilot moving in the cockpit. All of these shots are Tests for my Showreeel project which I am planning to start soon.Īdded new Flak Elements, also Distant Ships (need more of them in hindsight) also added a Water Blast.

realflow 2014 keyframe particule

Still needs work, but I think its improved since the last version. Started working on doing a re-do of a previous version of this, However been working on my first proper freelance work for the past week so decided to comp what I had so far of this shot while waiting for a sim. Tags: Realflow, 2014, LightHouse, Stormy, Seas, Ocean, Splash, Foam, Next, Limit, V-Ray, Krakatoa, 3DS, Max, After Effects, AE, Water, Fluid Sim, Fluid and Simulation RF2014 is gonna be awesome!! Thanks For Watching

realflow 2014 keyframe particule

Once again thanks to Next Limit for this amazing opportunity and Gustavo Sanchez Perez also from Next Limit. Making Of: .uk/2014/06/realflow-2014-beta-stormy-lighthouse.html Rendered in 3DS Max with V-Ray and Krakatoa, Comp in After Effects. Also I have a Liquid SPH Splash&Foam Which is mainly for the surface of the core fluid. Its very fast and creates very nice Splashes.

realflow 2014 keyframe particule

The First Splash pass is using Hybrido 2's new FLIP Splash feature I really lowred the Gravity to get nice shape in the splash here. You can see the waves get bigger over the 150 frames. I started playing with it and decided to model a basic lighthouse and make a shot out of it. RF2014 has an amazing new Dameon in which enables you to create Ocean waves within the Hybrdio Particles, Its called the Ocean Force Dameon and its very amazing indeed. Been working on this shot for the past 5 days from start to final comp.







Realflow 2014 keyframe particule